// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "LONET2LiveLinkSourceFactory.h"

#ifdef LONET2LIVELINK_LONET2LiveLinkSourceFactory_generated_h
#error "LONET2LiveLinkSourceFactory.generated.h already included, missing '#pragma once' in LONET2LiveLinkSourceFactory.h"
#endif
#define LONET2LIVELINK_LONET2LiveLinkSourceFactory_generated_h

#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS

// ********** Begin Class ULONET2LiveLinkSourceFactory *********************************************
struct Z_Construct_UClass_ULONET2LiveLinkSourceFactory_Statics;
LONET2LIVELINK_API UClass* Z_Construct_UClass_ULONET2LiveLinkSourceFactory(ETypeConstructPhase);

#define FID_Users_andy_Documents_Unreal_Projects_lonet58_Plugins_LONET_2_LiveLink_Plugin_Source_LONET2LiveLink_Private_LONET2LiveLinkSourceFactory_h_16_INCLASS_NO_PURE_DECLS \
private: \
	friend struct ::Z_Construct_UClass_ULONET2LiveLinkSourceFactory_Statics; \
	friend LONET2LIVELINK_API UClass* ::Z_Construct_UClass_ULONET2LiveLinkSourceFactory(ETypeConstructPhase); \
public: \
	DECLARE_CLASS2(ULONET2LiveLinkSourceFactory, ULiveLinkSourceFactory, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/LONET2LiveLink"), Z_Construct_UClass_ULONET2LiveLinkSourceFactory) \
	DECLARE_SERIALIZER(ULONET2LiveLinkSourceFactory)


#define FID_Users_andy_Documents_Unreal_Projects_lonet58_Plugins_LONET_2_LiveLink_Plugin_Source_LONET2LiveLink_Private_LONET2LiveLinkSourceFactory_h_16_ENHANCED_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API ULONET2LiveLinkSourceFactory(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
	/** Deleted move- and copy-constructors, should never be used */ \
	ULONET2LiveLinkSourceFactory(ULONET2LiveLinkSourceFactory&&) = delete; \
	ULONET2LiveLinkSourceFactory(const ULONET2LiveLinkSourceFactory&) = delete; \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULONET2LiveLinkSourceFactory); \
	DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULONET2LiveLinkSourceFactory); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULONET2LiveLinkSourceFactory) \
	NO_API virtual ~ULONET2LiveLinkSourceFactory();


#define FID_Users_andy_Documents_Unreal_Projects_lonet58_Plugins_LONET_2_LiveLink_Plugin_Source_LONET2LiveLink_Private_LONET2LiveLinkSourceFactory_h_11_PROLOG
#define FID_Users_andy_Documents_Unreal_Projects_lonet58_Plugins_LONET_2_LiveLink_Plugin_Source_LONET2LiveLink_Private_LONET2LiveLinkSourceFactory_h_16_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	FID_Users_andy_Documents_Unreal_Projects_lonet58_Plugins_LONET_2_LiveLink_Plugin_Source_LONET2LiveLink_Private_LONET2LiveLinkSourceFactory_h_16_INCLASS_NO_PURE_DECLS \
	FID_Users_andy_Documents_Unreal_Projects_lonet58_Plugins_LONET_2_LiveLink_Plugin_Source_LONET2LiveLink_Private_LONET2LiveLinkSourceFactory_h_16_ENHANCED_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


class ULONET2LiveLinkSourceFactory;

// ********** End Class ULONET2LiveLinkSourceFactory ***********************************************

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_Users_andy_Documents_Unreal_Projects_lonet58_Plugins_LONET_2_LiveLink_Plugin_Source_LONET2LiveLink_Private_LONET2LiveLinkSourceFactory_h

PRAGMA_ENABLE_DEPRECATION_WARNINGS
